package com.ecs.core.components.draw;
import com.artemis.PooledComponent;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class AnimationCom extends PooledComponent{

	public ObjectMap<String,Animation<TextureRegion>> animations;
	public String currentAnimation;
	public float stateTime = 0;

	@Override
	protected void reset() {
		animations = null;
		currentAnimation = null;
		stateTime = 0;
	}

}
